Post by Johann Klammer
Ja, maybe they'll also write that program for you then.
I'm sorry you think I'm one of *those* guys.
FYI: I already got a solution running, using objects which hold a single
display list as well as a structure holding the used textures. And I
rather dislike it. As databases 101 will tell you, having duplicate data
(in your program) is just asking for trouble.
I was just out for some info on a *better*, maybe even already existing
solution, as I cannot really imagine from a logical POV that the same API
which allows you to dynamically create textures and display lists and have
both of them used multiple times does not have any way to track their usage.
Thats just asking for resource leakage problems (or textures and/or meshes
Than again, OpenGL has, as far as I'm concerned, more oddities. Like only
being able to fill a single display list at a time, as well as not being
able to draw to the canvas (monitor) as long as a display list is open. In
other words, loading new data (meshes) while moving thru a 3D world is out
of the question ...
Well, thanks for your response.
A remark though:
Too bad though that you, as so many people do, thought it would be a good
idea to reply with something which does not even answer my question. A
simple "no, OpenGL does not have it" would have been enough.